Trap
NormalFrozen Soul
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1238
You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.
Frozen Soul — Power Evaluation
Final Score: 36 ± 8 · Confidence: Medium
- Intrinsic: 36.5 · Deck: 35.7 · Meta: provisional
- Primary role: Floodgate / Control · Secondary: Utility
Why it scores here
Frozen Soul converts almost nothing into board or card advantage: it is a Normal Trap that only works when the player is at least 2000 LP behind, and its single effect skips the opponent's next Battle Phase. Its 6-deck presence is mostly Exodia shells where it is a light, situational tempo tool, so the frequency and the high-partner overlap with Exodia pieces earn no points. The axis that matters is effect_interaction, scored low because the LP gate and a one-turn skip make it soft, reactive interaction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Sampled decks run 1 to 2 copies (avg 1.83) in 6 of 6 lists, so it is usually live, but there is no searcher or setup route in the evidence and the LP condition limits when it can be activated (verified deck stats; LP gate from text). |
| Combo & Conversion | 10 | No combo boards are recorded, and the text builds no board on its own, so conversion is text-only inference (inferred). |
| Resource Economy | 10 | It is a one-card trap with no draw, search or recursion text, so it is a 1-for-1 at best (verified from text). |
| Effect & Interaction | 35 | It skips one Battle Phase for a single turn and only when the LP gap is at least 2000, which is soft and situational interaction (verified from text, inferred strength). |
| Material Utility | 5 | A Trap card cannot be used as material, so the body contributes nothing here (verified from card type). |
| Resilience & Flexibility | 25 | A trap that depends on an LP condition and is removed by one negate has little redundancy and only one turn of impact (inferred from text). |
| Deck-Building Efficiency | 65 | No garnet or lock restriction beyond the LP condition, and 1 to 2 copies per deck are cheap to run (observed from copies per deck). |
Calculation
Weight profile: Floodgate / Control profile, single primary role, no secondary blend. Intrinsic ≈ 36.5, Deck ≈ 35.7, Meta = provisional. Modifiers: Conditional activation (LP at least 2000 lower) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap to run: 1 to 2 copies per deck with no garnet or brick cost
- Skips the opponent's next Battle Phase, a tempo effect that can slow a losing-side attack
- Used across 6 sampled decks in 2 archetypes, so it is practically accessible
Weaknesses
- Only activates when LP is at least 2000 lower than the opponent's
- Its effect lasts one Battle Phase and does not remove or stop cards
- No combo, searcher or recursion route in the evidence
- Trap card, so it cannot be used as material and has no body value
Counters / choke points
- Any negate on the set trap ends the effect
- Opponents who stay at or above your LP avoid the activation condition entirely
Best use
Situational battle-phase skip trap for a player who is behind on LP. Decks: Exodia (5 of 6 sampled decks), Fire King (1 of 6 sampled decks). Suggested copies: 2.
Evidence & gaps
- Verified: Normal Trap; formats TCG, OCG and MasterDuel; Effect: activatable only when LP is at least 2000 lower than the opponent's; skips the opponent's next Battle Phase; Present in 6 of 6 sampled decks at 1 to 2 copies (avg 1.83), 100% of one gameplay type; No ATK, DEF or link values; a Trap card cannot be material
- Observed: 5 of 6 sampled decks are Exodia lists; 1 is Fire King; Top partners are Exodia core pieces co-occurring in 3 to 5 of 6 decks
- Inferred: The LP gate is the main practical limit on when the card can be used; The effect works as tempo rather than board removal or card advantage
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion comes from the 6-deck sample only no banlist token; assumed 3 copies (unlimited) no rulings supplied for the Battle Phase skip timing no evidence on how often the 2000 LP gap occurs in real games gameplay type 7 is not named in the evidence






